

--#include "PKChallengeCommon.lua" once
--#include "data\functions\NpcTradeEventFunc.lua" once

function ExitPKChallenge( sysarg )
	return Lang.Activity.a00004 .. "\n<#BL"..Lang.Activity.w00037 .."/@doExitScene>"
end

function doExitScene( sysarg )
	local npcHandle = Actor.getHandle(thisNPC)
	Actor.messageBox(sysarg, npcHandle,0, Lang.ScriptTips.pk00006, Lang.ScriptTips.x00076.."/ensureExitPkScene",Lang.ScriptTips.x00077.."/cancelExitScene",NULL)
end

function ensureExitPkScene( sysarg )
	ExitPKScene(sysarg)
end

function cancelExitScene( sysarg )

end

table.insert(MainFnTable, ExitPKChallenge)